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Snowy Ruins (UE4)

I haven't had the chance to practice natural environments much before, but with Megascans going free for UE4 users, it was the perfect chance to work on a 3D recreation of this concept from Markus Luotero. This scene was completed over roughly 10 work days. https://www.artstation.com/artwork/0er1w

Material graph for the top layered snow - this approach uses the Z up of the mesh's vertex normals combined with a generic tiling texture. Textures are scaled based on the mesh's bounds, to support object scaling.

Material graph for the top layered snow - this approach uses the Z up of the mesh's vertex normals combined with a generic tiling texture. Textures are scaled based on the mesh's bounds, to support object scaling.

Tiling texture used for snow breakup on all props

Tiling texture used for snow breakup on all props